Summer blockbuster came with Jaws, right? This was in 1975, and then suddenly it was oh summer is good for movies.
I always try to do analogy for the toy market, but more importantly the movie market. It’s very difficult to hold on a game for three months or six months, you know? How do you know the graphics are going to hold up? How do you know the market still wants it? I feel in the future for sure we need to do a better job at that. If you look at what EA did the last 24 months, we drastically improved our quality average. I feel we ship games when they’re ready in terms of quality. Intrinsically game development is not always completely predictable, to say the least. : What’s your opinion on the call from some to stagger game releases throughout the year? Is that something publishers should do more of?ĪT: We always can improve. It’s going to be great for the market, right? Really it was Christmas time, now it’s Christmas in February. We have so many games coming from our side or the competition in February and March. The interesting thing is the cluster effect. It’s going to take six years to catch up! I don’t know, but I feel like it right? The next transition is going to be great for Christmas. Usually it moves forward, so the new crowd will be the beginning of the summer next year. : A lot of games seem to have been delayed to early next year in order to avoid the pre-Christmas crowd, but now it’s created a new crowd.ĪT: Imagine in three years, because people are not going to be able to pull the game. We loved the window the first time around. : What was the reason behind releasing the game in January next year?ĪT: The last game came in February. We know the unique particularity of our game was a good bet, a good strategy, and we try to double down on it. We have some Powerpoints that are from the magazine world to give us their take on the game and we try to improve on it. To go back to your feedback, still today we do a lot of testing. I feel Shanghai over the last few years, in the mass market the audience is like, everybody talks about it, the Olympics were in China, so I thought it was a good take to put our two characters within this destruction scenario in Shanghai. If you’re in the gaming industry you have a lot of opportunity to go to Asia and to Shanghai in particular. With Shanghai and the destruction I think it’s very interesting. We felt people like to be put in this scenario, which is bigger than life.
Obviously it’s not first-person, so we don’t have the precision of first person, but for third-person I think it’s starting to catch up with the best in the class. We drastically improved the shooting through the gun experience. So this is what really we tried to improve. So you always have the possibility to play differently with your partner, whether it’s online, whether it’s the AI or whether it’s on your couch. The first one, it was like shoot shoot shoot, shoot shoot shoot, with the aggro and stuff, and I feel this time what we tried to put into the game is a lot of organic co-op. To be very honest, we listen a lot to the press and we understand there were some turnoffs. A lot of people are very, they go and play the game for 10 minutes, half an hour, an hour, two hours. We disappointed a few people with the delivery, but at the same time a lot of people enjoyed playing the game, and still today buying the game massively and playing in different ways. : How much has player feedback from Army of Two been taken on board during the development of 40th Day versus new ideas EA Montreal has for the game?Īlain Tascan: A lot. Can it reach Call of Duty levels? Can it work with Natal and Sony’s wand? Read on for the answers to those questions and more. Here, in this wide ranging interview with, we quiz the man responsible for making Army of Two one of EA’s biggest and best franchises. He’s in charge of EA Montreal, the studio responsible for Army of Two and its upcoming sequel Army of Two: The 40th Day. Sign up to our newsletter for the latest news and special offers.Alain Tascan is one of EA’s big cheeses. Repaired Arcade Games Repaired South Park Pinball broken target Repaired Vacation Pinball flippers Repaired Crystal Castle 1 player.Repaired Arcade Games We are proud to announce the following games are repaired and ready to play: DDR.Repaired Arcade Games 22 August 2018 Sadly a few more games have gone down, but a few more games are repaired.Repaired Arcade Games 17 November 2018 We've been working hard to keep things up and going as well repair the machines.Online Store Is Now Open It's official the online store is now open! Xbox 360 games are available to order.
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